RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
horse-whinny-large-001
vehicles
0:01
assets/content/vehicles/horse/sound/horse-whinny-large-001.ogg
assets/content/vehicles/horse/sound/horse-whinny-large.asset
assets/content/vehicles/horse/sound/whinny-large.asset
assets/content/vehicles/horse/ridablehorse.prefab