Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
kayak-push-water-002
vehicles
assets/content/vehicles/boats/kayak/sound/kayak-push-water-002.ogg
assets/content/vehicles/boats/kayak/sound/kayak-push-water.asset
assets/content/vehicles/boats/kayak/effects/kayak-push-water.prefab