Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
lantern-ignite
prefabs
assets/prefabs/deployable/lantern/sound/lantern-ignite.ogg
assets/prefabs/deployable/lantern/sound/lantern-ignite.asset
assets/bundled/prefabs/deepsea/deepsea_floatingcity1.prefab
assets/bundled/prefabs/deepsea/deepsea_floatingcity2.prefab
assets/bundled/prefabs/deepsea/deepsea_floatingcity3.prefab