Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
lock_idle
prefabsloop
assets/prefabs/weapons/seekerlauncher/sound/lock_idle.ogg
assets/prefabs/weapons/seekerlauncher/sound/lock_idle.asset
assets/prefabs/weapons/homingmissilelauncher/homing_missile_launcher.entity.prefab