Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
locker-deploy
prefabs
assets/prefabs/deployable/locker/sound/locker-deploy.ogg
assets/prefabs/deployable/locker/sound/locker-deploy.asset
assets/prefabs/deployable/locker/effects/locker-deploy.prefab