RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
m16-gunshot-mech-002
prefabs
0:00
assets/prefabs/weapons/m16a2/sound/m16-gunshot-mech-002.ogg
assets/prefabs/weapons/m16a2/sound/m16-gunshot-mech.asset
assets/prefabs/weapons/m16a2/effects/m16-attack.prefab
assets/prefabs/weapons/m16a2/effects/m16-attack_muzzlebrake.prefab
assets/prefabs/weapons/m16a2/effects/m16-attack_silenced.prefab