Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
magnet-crane-magnet-loop
vehiclesloop
assets/content/vehicles/crane_magnet/sound/magnet-crane-magnet-loop.ogg
assets/content/vehicles/crane_magnet/sound/magnet-crane-magnet-loop.asset
assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab