RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
mlrs-rocket-explosion-03
vehicles
0:05
assets/content/vehicles/mlrs/sound/mlrs-rocket-explosion-03.ogg
assets/content/vehicles/mlrs/sound/mlrs-rocket-explosion.asset
assets/content/vehicles/mlrs/effects/pfx_mlrs_rocket_explosion_air.prefab