Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
modular-car-impact-003
vehicles
assets/content/vehicles/modularcar/sound/modular-car-impact-003.ogg
assets/content/vehicles/modularcar/sound/modular-car-impact.asset
assets/content/vehicles/modularcar/carcollisioneffect.prefab
assets/content/vehicles/siegeweapons/ballista/effects/ballista_debris_effect.prefab
assets/content/vehicles/siegeweapons/batteringram/effects/batteringram_debris_effect.prefab