Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
molotov-cocktail-explosion-03
prefabs
assets/prefabs/weapons/molotov cocktail/sound/molotov-cocktail-explosion-03.ogg
assets/prefabs/weapons/molotov cocktail/sound/molotov-cocktail-explosion.asset
assets/prefabs/weapons/molotov cocktail/effects/molotovexplode.prefab
assets/prefabs/weapons/molotov cocktail/effects/molotovexplodeunderwater.prefab