Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
mp5-gunshot-LFE-03
prefabs
assets/prefabs/weapons/mp5/sound/mp5-gunshot-lfe-03.ogg
assets/prefabs/weapons/mp5/sound/mp5-gunshot-lfe.asset
assets/prefabs/weapons/mp5/effects/attack.prefab
assets/prefabs/weapons/mp5/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/mp5/effects/attack_silenced.prefab