RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

4 of 4 sounds
ore-break-001
nature
0:03
assets/content/nature/ores/sound/ore-break-001.ogg
assets/content/nature/ores/sound/ore-break-001.asset
assets/bundled/prefabs/fx/ore_break.prefab
ore-break-002
nature
0:03
assets/content/nature/ores/sound/ore-break-002.ogg
assets/content/nature/ores/sound/ore-break-001.asset
assets/bundled/prefabs/fx/ore_break.prefab
ore-break-003
nature
0:01
assets/content/nature/ores/sound/ore-break-003.ogg
assets/content/nature/ores/sound/ore-break-001.asset
assets/bundled/prefabs/fx/ore_break.prefab
ore-break-004
nature
0:02
assets/content/nature/ores/sound/ore-break-004.ogg
assets/content/nature/ores/sound/ore-break-001.asset
assets/bundled/prefabs/fx/ore_break.prefab