Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
hc-revolver-gunshot-LFE-02
prefabs
assets/prefabs/weapons/high caliber revolver/sound/hc-revolver-gunshot-lfe-02.ogg
assets/prefabs/weapons/high caliber revolver/sound/hc-revolver-gunshot-lfe.asset
assets/prefabs/weapons/high caliber revolver/effects/attack.prefab
revolver-gunshot-LFE-02
prefabs
assets/prefabs/weapons/revolver/sound/revolver-gunshot-lfe-02.ogg
assets/prefabs/weapons/revolver/sound/revolver-gunshot-lfe.asset
assets/prefabs/weapons/revolver/effects/attack.prefab
assets/prefabs/weapons/revolver/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/revolver/effects/attack_silenced.prefab