Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
shotgun-trap-fire-distant
prefabs
assets/prefabs/deployable/single shot trap/sound/shotgun-trap-fire-distant.ogg
assets/prefabs/deployable/single shot trap/sound/shotgun-trap-fire.asset
assets/prefabs/deployable/single shot trap/fired.prefab
shotgun-trap-fire
prefabs
assets/prefabs/deployable/single shot trap/sound/shotgun-trap-fire.ogg
assets/prefabs/deployable/single shot trap/sound/shotgun-trap-fire.asset
assets/prefabs/deployable/single shot trap/fired.prefab