Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
3 of 3 sounds
spear-strike-muted
prefabs
assets/prefabs/weapons/stone spear/sound/spear-strike-muted.ogg
assets/prefabs/weapons/stone spear/sound/spear-strike-muted.asset
assets/prefabs/weapons/halloween/pitchfork/effects/strike_stone-muted.prefab
assets/prefabs/weapons/stone spear/effects/strike_stone-muted.prefab
assets/prefabs/weapons/wooden spear/effects/strike_wood-muted.prefab
spear-strike-soft
prefabs
assets/prefabs/weapons/stone spear/sound/spear-strike-soft.ogg
assets/prefabs/weapons/stone spear/sound/spear-strike-soft.asset
assets/prefabs/weapons/halloween/pitchfork/effects/strike_stone-soft.prefab
assets/prefabs/weapons/stone spear/effects/strike_stone-soft.prefab
assets/prefabs/weapons/wooden spear/effects/strike_wood-soft.prefab
spear-strike
prefabs
assets/prefabs/weapons/stone spear/sound/spear-strike.ogg
assets/prefabs/weapons/stone spear/sound/spear-strike.asset
assets/prefabs/weapons/halloween/pitchfork/effects/strike_stone.prefab
assets/prefabs/weapons/stone spear/effects/strike_stone.prefab
assets/prefabs/weapons/wooden spear/effects/strike_wood.prefab