Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
3 of 3 sounds
2handed-sword-strike-muted-1
prefabs
assets/prefabs/weapons/sword big/sound/2handed-sword-strike-muted-1.ogg
assets/prefabs/weapons/sword big/sound/2handed-sword-strike-muted.asset
assets/prefabs/weapons/sword big/effects/hit-muted.prefab
2handed-sword-strike-muted-2
prefabs
assets/prefabs/weapons/sword big/sound/2handed-sword-strike-muted-2.ogg
assets/prefabs/weapons/sword big/sound/2handed-sword-strike-muted.asset
assets/prefabs/weapons/sword big/effects/hit-muted.prefab
sword-strike-muted
prefabs
assets/prefabs/weapons/sword/sound/sword-strike-muted.ogg
assets/prefabs/weapons/sword/sound/sword-strike-muted.asset
assets/prefabs/weapons/halloween/sickle/effects/strike-muted.prefab