Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
torpedo-explosion-003
prefabs
assets/prefabs/ammo/torpedo/sound/torpedo-explosion-003.ogg
assets/prefabs/ammo/torpedo/sound/torpedo-explosion.asset
assets/content/effects/explosions/underwater/explosion_underwater_surface_large.prefab
assets/content/effects/explosions/underwater/explosion_underwater_surface_medium.prefab
assets/content/effects/explosions/underwater/explosion_underwater_surface_small.prefab