Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
tree-bonus-damage-002
nature
assets/content/nature/treesprefabs/trees/sound/tree-bonus-damage-002.ogg
assets/content/nature/treesprefabs/trees/sound/tree-bonus-damage.asset
assets/prefabs/misc/woodpile/woodpile_bonus_damage.prefab