Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
tuna-can-lamp-ignite
prefabs
assets/prefabs/deployable/tuna can wall lamp/sound/tuna-can-lamp-ignite.ogg
assets/prefabs/deployable/tuna can wall lamp/sound/tuna-can-lamp-ignite.asset
assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab
assets/prefabs/deployable/jack o lantern/jackolantern.happy.prefab
assets/prefabs/deployable/tuna can wall lamp/skins/skull wall lamp/tunalight.skull.deployed.prefab