Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
purchase_human
prefabs
assets/prefabs/deployable/vendingmachine/sound/purchase_human.ogg
assets/prefabs/deployable/vendingmachine/sound/purchase_human.asset
assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab
vending-machine-purchase
prefabs
assets/prefabs/deployable/vendingmachine/sound/vending-machine-purchase.ogg
assets/prefabs/deployable/vendingmachine/sound/purchase.asset
assets/prefabs/deployable/vendingmachine/sound/purchase_travellingvendor.asset
assets/bundled/prefabs/modding/hapis/npcvendingmachine_building_hapis.prefab
assets/bundled/prefabs/modding/hapis/npcvendingmachine_buyres_hapis.prefab
assets/bundled/prefabs/modding/hapis/npcvendingmachine_food_hapis.prefab