Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
water-pump-stop
prefabs
assets/prefabs/deployable/playerioents/waterpump/sound/water-pump-stop.ogg
assets/prefabs/deployable/playerioents/waterpump/sound/water-pump-stop.asset
assets/prefabs/deployable/playerioents/waterpump/water.pump.deployed.prefab