RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
wood_break
audioclips
0:01
assets/content/sound/audioclips/break/wood_break.ogg
assets/content/sound/sounddefinitions/player/item-break.asset
assets/bundled/prefabs/fx/item_break.prefab
assets/prefabs/deployable/research table/effects/research-fail.prefab