batching.renderer_submeshes
variableclientclientadmin
Maximum number of sub-meshes a renderer can have to be eligible for batching; complex multi-material meshes above this threshold are excluded(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 2
- Runs on
- client
- Class
- ConVar.Batching
Example
batching.renderer_submeshes 2In other branches
- public
- unchanged
- staging
- default = 3