RustTip
driftwood_1
2185810269

driftwood_1

ResourceResourceEntity

Quick info

Prefab ID
2185810269
Short prefab name
driftwood_1
Health
250
Image
3D model render

General details

Primary class
ResourceEntity
Base class
BaseEntity
Class chain entries
2

Prefab path

assets/bundled/prefabs/autospawn/resource/driftwood/driftwood_1.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Any biome
Biomeany
TerrainNear beachBeach
GroundDirtSand
Never onCliff, Forest, Ocean, Ocean shore, Terrain decor, Monument, Road, Roadside, Swamp, River, Riverside, Lake, Railway, Buildings
≈ 5,000 per km²in groups of 3–5
Health250

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood250
ChainsawChainsaw6 hits · auto spot≈1,2 syield 100% +bonus
Wood250
Salvaged AxeSalvaged Axe5 hits≈6,3 syield 100% +bonus
Wood250
SickleSickle6 hits · 5 on spots≈4,5 syield 83% +bonus
Wood208
HatchetHatchet7 hits · 6 on spots≈5,4 syield 83% +bonus
Wood208
Stone HatchetStone Hatchet10 hits · 7 on spots≈6,3 syield 77% +bonus
Wood192
Salvaged HammerSalvaged Hammer9 hits · 7 on spots≈7 syield 71%
Wood178
Bone ClubBone Club16 hits · 10 on spots≈7 syield 56%
Wood138
Candy Cane ClubCandy Cane Club16 hits · 10 on spots≈10 syield 56%
Wood138
RockRock13 hits · 9 on spots≈12 syield 50%
Wood125

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain