RustTip
hqm-ore
2404119555

hqm-ore

ResourceOreResourceEntity

Quick info

Prefab ID
2404119555
Short prefab name
hqm-ore
Health
500
Image
3D model render

General details

Primary class
OreResourceEntity
Base class
StagedResourceEntity
Class chain entries
4

Prefab path

assets/bundled/prefabs/autospawn/resource/ore_hqm/hqm-ore.prefab

Where to find on the map

2

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Desert, Temperate, Tundra, Arctic
BiomeDesertTemperateTundraArctic
TerrainTerrain decorNear cliffsSmall decor
Never onCliff, Near beach, Beach, Ocean, Ocean shore, Monument, Road, Roadside, River, Riverside, Lake, Lakeside, Railway, Along the railway, Buildings
≈ 10 per km²
Jungle
BiomeJungle
TerrainTerrain decorNear cliffsSmall decor
GroundDirtRockGrassForest floorStonesGravel
Never onCliff, Near beach, Beach, Ocean, Ocean shore, Monument, Road, Roadside, River, Riverside, Lake, Lakeside, Railway, Along the railway, Buildings
≈ 80 per km²
Health500

Protection

how much damage is reduced
Slash
−80%
Blunt
−80%

Yield per tool

Tea:
Stock:
High Quality Metal Ore12Metal Ore400
finish bonus:
High Quality Metal Ore8
JackhammerJackhammer15 hits · auto spot≈2,3 syield 100% +bonus
High Quality Metal Ore20Metal Ore400
Salvaged IcepickSalvaged Icepick10 hits · 5 on spots≈6,3 syield 100% +bonus
High Quality Metal Ore20Metal Ore400
PickaxePickaxe17 hits · 7 on spots≈11 syield 100% +bonus
High Quality Metal Ore20Metal Ore400
Stone PickaxeStone Pickaxe25 hits · 10 on spots≈9 syield 77% +bonus
High Quality Metal Ore16Metal Ore307
Salvaged HammerSalvaged Hammer18 hits · 7 on spots≈7 syield 71%
High Quality Metal Ore8Metal Ore285
Bone ClubBone Club70 hits · 25 on spots≈18 syield 56%
High Quality Metal Ore6Metal Ore222
Candy Cane ClubCandy Cane Club70 hits · 25 on spots≈25 syield 56%
High Quality Metal Ore6Metal Ore222
RockRock50 hits · 18 on spots≈23 syield 50%
High Quality Metal Ore6Metal Ore200

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

OreResourceEntity→StagedResourceEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain