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pine_sapling_d
2612020668

pine_sapling_d

ResourceTreeEntity

Quick info

Prefab ID
2612020668
Short prefab name
pine_sapling_d
Health
200
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_sapling_d.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Tundra
BiomeTundra
TerrainField
GroundGrass
Never onCliff, Near beach, Beach, Forest, Forest edge, Ocean, Road, Swamp, River, Lake, Open sea, Railway, Buildings
≈ 2,250 per km²in groups of 6–14
Health200

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood100
finish bonus:
Wood100
ChainsawChainsaw5 hits · auto spot≈1 syield 100% +bonus
Wood200
Salvaged AxeSalvaged Axe4 hits≈5 syield 100% +bonus
Wood200
SickleSickle5 hits · 4 on spots≈3,6 syield 83% +bonus
Wood173
HatchetHatchet6 hits · 5 on spots≈4,5 syield 83% +bonus
Wood173
Stone HatchetStone Hatchet8 hits · 6 on spots≈5,4 syield 77% +bonus
Wood161
Salvaged HammerSalvaged Hammer8 hits · 6 on spots≈6 syield 71% +bonus
Wood151
Bone ClubBone Club13 hits · 9 on spots≈6,3 syield 56% +bonus
Wood115
Candy Cane ClubCandy Cane Club13 hits · 9 on spots≈9 syield 56% +bonus
Wood115
RockRock10 hits · 8 on spots≈10 syield 50% +bonus
Wood100

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain