RustTip
wood-pile
2891219449

wood-pile

ResourceOreResourceEntity

Quick info

Prefab ID
2891219449
Short prefab name
wood-pile
Health
250
Image
3D model render

General details

Primary class
OreResourceEntity
Base class
StagedResourceEntity
Class chain entries
4

Prefab path

assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Temperate, Tundra, Arctic
BiomeTemperateTundraArctic
TerrainFieldForestForest edgeSwamp
GroundSnowGrassForest floor
Never onCliff, Summit, Beach, Ocean, Ocean shore, Monument, Road, Roadside, Swamp, River, Riverside, Lake, Lakeside, Railway, Along the railway, Buildings, Near cliffs, Small decor, Hilltop
≈ 480 per km²
Health250

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood800
finish bonus:
Wood200
ChainsawChainsaw6 hits · auto spot≈1,2 syield 100% +bonus
Wood1 000
Salvaged AxeSalvaged Axe5 hits≈6,3 syield 100% +bonus
Wood1 000
SickleSickle6 hits · 5 on spots≈4,5 syield 83% +bonus
Wood846
HatchetHatchet7 hits · 6 on spots≈5,4 syield 83% +bonus
Wood846
Stone HatchetStone Hatchet10 hits · 7 on spots≈6,3 syield 77% +bonus
Wood785
Salvaged HammerSalvaged Hammer9 hits · 7 on spots≈7 syield 71% +bonus
Wood731
Bone ClubBone Club16 hits · 10 on spots≈7 syield 56%
Wood444
Candy Cane ClubCandy Cane Club16 hits · 10 on spots≈10 syield 56%
Wood444
RockRock13 hits · 9 on spots≈12 syield 50%
Wood400

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

OreResourceEntity→StagedResourceEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain