
3327726152
ore_metal
ResourceOreResourceEntity
Quick info
- Prefab ID
- 3327726152
- Short prefab name
- ore_metal
- Health
- 500
- Image
- 3D model render
General details
- Primary class
- OreResourceEntity
- Base class
- StagedResourceEntity
- Class chain entries
- 4
Prefab path
assets/bundled/prefabs/radtown/ore_metal.prefab
At monuments
11
AirfieldspawnMilitary TunnelspawnUnderground Cave (cave_large_hard)spawnUnderground Cave (cave_large_medium)spawnUnderground Cave (cave_large_sewers_hard)spawnUnderground Cave (cave_medium_easy)spawnUnderground Cave (cave_medium_hard)spawnUnderground Cave (cave_medium_medium)spawnUnderground Cave (cave_small_easy)spawnUnderground Cave (cave_small_hard)spawnUnderground Cave (cave_small_medium)spawn
Health500
Protection
how much damage is reduced
Slash
−80%
Blunt
−80%
Yield per tool
Tea:
Stock:As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.
Class inheritance
OreResourceEntity→StagedResourceEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain