RustTip
pine_sapling_c
3686020739

pine_sapling_c

ResourceTreeEntity

Quick info

Prefab ID
3686020739
Short prefab name
pine_sapling_c
Health
100
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_sapling_c.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Tundra
BiomeTundra
TerrainField
GroundGrass
Never onCliff, Near beach, Beach, Forest, Forest edge, Ocean, Road, Swamp, River, Lake, Open sea, Railway, Buildings
≈ 2,250 per km²in groups of 6–14
Health100

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood50
finish bonus:
Wood50
ChainsawChainsaw3 hits · auto spot≈0,6 syield 100% +bonus
Wood100
Salvaged AxeSalvaged Axe2 hits≈2,5 syield 100% +bonus
Wood100
SickleSickle3 hits · 2 on spots≈1,8 syield 83% +bonus
Wood86
HatchetHatchet3 hits≈2,7 syield 83% +bonus
Wood86
Stone HatchetStone Hatchet4 hits≈3,6 syield 77% +bonus
Wood81
Salvaged HammerSalvaged Hammer4 hits≈4 syield 71% +bonus
Wood75
Bone ClubBone Club7 hits · 5 on spots≈3,5 syield 56% +bonus
Wood57
Candy Cane ClubCandy Cane Club7 hits · 5 on spots≈5 syield 56% +bonus
Wood57
RockRock5 hits≈6,5 syield 50% +bonus
Wood50

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain