RustTip
douglas_fir_d
470110975

douglas_fir_d

ResourceTreeEntity

Quick info

Prefab ID
470110975
Short prefab name
douglas_fir_d
Health
500
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_temp_forestside_pine/douglas_fir_d.prefab

At monuments

1

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Temperate
BiomeTemperate
TerrainForest edge
GroundGrassForest floor
Never onCliff, Summit, Near beach, Beach, Forest, Ocean, Road, Swamp, River, Lake, Open sea, Railway, Buildings, Other forest type
≈ 10,000 per km²
Health500

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood250
finish bonus:
Wood250
ChainsawChainsaw11 hits · auto spot≈2,2 syield 100% +bonus
Wood500
Salvaged AxeSalvaged Axe10 hits · 8 on spots≈10 syield 100% +bonus
Wood500
SickleSickle11 hits · 8 on spots≈7,2 syield 83% +bonus
Wood433
HatchetHatchet14 hits · 10 on spots≈9 syield 83% +bonus
Wood433
Stone HatchetStone Hatchet20 hits · 12 on spots≈11 syield 77% +bonus
Wood405
Salvaged HammerSalvaged Hammer18 hits · 12 on spots≈12 syield 71% +bonus
Wood378
Bone ClubBone Club31 hits · 18 on spots≈13 syield 56% +bonus
Wood288
Candy Cane ClubCandy Cane Club31 hits · 18 on spots≈18 syield 56% +bonus
Wood288
RockRock25 hits · 15 on spots≈20 syield 50% +bonus
Wood250

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain