
711144264
snake.entity
Combat EntitySnakeHazard
Quick info
- Prefab ID
- 711144264
- Short prefab name
- snake.entity
- Health
- 50
- Image
- 3D model render
General details
- Primary class
- SnakeHazard
- Base class
- WildlifeHazard
- Class chain entries
- 4
Prefab path
assets/rust.ai/agents/snake/snake.entity.prefab
Where to find on the map
Spawns on its own across the map wherever all conditions match. Density is for a regular server.
Jungle
BiomeJungle
Never onCliff, Summit, Near beach, Beach, Ocean, Ocean shore, Terrain decor, Monument, Road, River, Lake, Open sea, Along the railway, Buildings, Near cliffs, Mountains, Small decor
≈ 5 per km²
Health50
Yield per tool
Tea:
Stock:As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.
Class inheritance
SnakeHazard→WildlifeHazard→BaseCombatEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain