RustTip
birch_tiny_temp
770180807

birch_tiny_temp

ResourceTreeEntity

Quick info

Prefab ID
770180807
Short prefab name
birch_tiny_temp
Health
600
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_temp_field/birch_tiny_temp.prefab

At monuments

1

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Temperate
BiomeTemperate
TerrainFieldNear cliffs
GroundGrass
Never onCliff, Beach, Forest, Forest edge, Ocean, Ocean shore, Terrain decor, Road, Swamp, River, Lake, Open sea, Railway, Buildings, Small decor, Other forest type
≈ 3,000 per km²in groups of 6–14
Health600

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood375
finish bonus:
Wood375
ChainsawChainsaw13 hits · auto spot≈2,6 syield 100% +bonus
Wood750
Salvaged AxeSalvaged Axe12 hits · 9 on spots≈11 syield 100% +bonus
Wood750
SickleSickle13 hits · 9 on spots≈8,1 syield 83% +bonus
Wood650
HatchetHatchet17 hits · 11 on spots≈9,9 syield 83% +bonus
Wood650
Stone HatchetStone Hatchet24 hits · 14 on spots≈13 syield 77% +bonus
Wood607
Salvaged HammerSalvaged Hammer22 hits · 13 on spots≈13 syield 71% +bonus
Wood567
Bone ClubBone Club38 hits · 21 on spots≈15 syield 56% +bonus
Wood433
Candy Cane ClubCandy Cane Club38 hits · 21 on spots≈21 syield 56% +bonus
Wood433
RockRock30 hits · 18 on spots≈23 syield 50% +bonus
Wood375

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain