RustTip
ore_stone
960501790

ore_stone

ResourceOreResourceEntity

Quick info

Prefab ID
960501790
Short prefab name
ore_stone
Health
500
Image
3D model render

General details

Primary class
OreResourceEntity
Base class
StagedResourceEntity
Class chain entries
4

Prefab path

assets/bundled/prefabs/radtown/ore_stone.prefab

At monuments

11
Health500

Protection

how much damage is reduced
Slash
−80%
Blunt
−80%

Yield per tool

Tea:
Stock:
Stones750
finish bonus:
Stones250
JackhammerJackhammer15 hits · auto spot≈2,3 syield 100% +bonus
Stones1 000
Salvaged IcepickSalvaged Icepick10 hits · 5 on spots≈6,3 syield 100% +bonus
Stones1 000
PickaxePickaxe17 hits · 7 on spots≈11 syield 100% +bonus
Stones1 000
Stone PickaxeStone Pickaxe25 hits · 10 on spots≈9 syield 77% +bonus
Stones789
Salvaged HammerSalvaged Hammer18 hits · 7 on spots≈7 syield 71%
Stones535
Bone ClubBone Club70 hits · 25 on spots≈18 syield 56%
Stones416
Candy Cane ClubCandy Cane Club70 hits · 25 on spots≈25 syield 56%
Stones416
RockRock50 hits · 18 on spots≈23 syield 50%
Stones375

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

OreResourceEntity→StagedResourceEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain